Reviews on the Run
Project BlueStreak and Battleborn Announced in the Rundown
Marissa has the first details on the next game from Gears of War creator Cliff Bleszinski, an all-new IP from Gearbox Software, and more in the Rundown.
Ubisoft Quebec Takes Over the Next Assassin’s Creed Game
Ubisoft Quebec, Ubisoft Montreal's sister studio, is ready to step out of its older sibling's shadow by taking on an Assassin's Creed all it's own, Ubisoft announced on the company's official blog this morning. Ubisoft Montreal has spearheaded every Assassin's Creed
Animating the World of Watch Dogs
It took a lot of work to bring the world of Watch Dogs to life, so Jose catches up with the game's animation director Colin Graham to learn how they did it.
Hacking into the Multiplayer of Watch Dogs
Jose tracks down Watch Dogs creative director Jonathan Morin for new details on the game's multiplayer, and learns how it's seamlessly integrated with the single-player campaign.
Assassin’s Creed Unity Co-op Gameplay
Assassin's Creed Unity will feature a cool new co-op mode, and to prove it, Ubisoft has released the first gameplay footage. Take a look! Discover the brand new co-op mode with an overview of the numerous specific skills such as communication, healing power and commun
May 30 – EP Daily – Full Show
Victor catches up with DriveClub game director Paul Rustchynsky to find out how they're fine-tuning the racing experience; we find out more about the comedy in Seth MacFarlane's new film A Million Ways to Die in the West; Shaun sits down with magician and career skeptic Jame
May 22 – EP Daily – Full Show
Jose hits the floor of the NeuroGaming Conference in San Francisco; we find out how to hack in Watch Dogs; Victor tells us about the new movies hitting theatres this week in the Sonar; and, Marissa and Vic review the new soccer game 2014 FIFA World Cup Brazil.
Hacking into Watch Dogs
Jose gets a closer look at the hacking abilities in Watch Dogs, and finds out how close the game is to reality.
May 20 – EP Daily – Full Show
Jose learns why Chicago is the perfect setting for the new cyberpunk game Watch Dogs; Scott catches up with Star Wars visual effects master John Knoll; Jose finds out how to make movies for the Oculus Rift virtual reality headset; Marissa tells us about the new games landing
Why Chicago is Perfect for Watch Dogs
Jose finds out why Chicago is the perfect setting for the new cyberpunk game Watch Dogs, and how connected the city is in real life.
May 16 – EP Daily – Full Show
Marissa has the first details on Far Cry 4 and more in the Rundown; we learn about the intense drama behind the new Godzilla movie; Jose tracks down Watch Dogs creative director Jonathan Morin for new details on the game's multiplayer; Shaun heads to the Game of Thrones exhi
Far Cry Heads to the Himalayas
Marissa has the first details on Far Cry 4 and more in the Rundown.
Far Cry 4 Announced
Get ready to trade in a hot tropical island for a snow-capped mountain in the next Far Cry game. Ubisoft has officially announced Far Cry 4, the latest entry in the open-world, first-person shooter series. Development is once again being led by Ubisoft Montreal, and this
May 9 – EP Daily – Full Show
Jose finds out how the makers of Watch Dogs painstakingly created an authentic version of Chicago; Shaun takes a look at the characters, weapons, and gameplay in the top-down online shooter Secret Ponchos; Vic heads to Sony Pictures Imageworks to meet the VFX team behind The
Recreating Chicago in Watch Dogs
Jose catches up with Watch Dogs writer Kevin Shortt to find out how the team painstakingly created an authentic version of Chicago for the new game.
May 5 – EP Daily – Full Show
Shaun gets new intel on the tactical multiplayer game Ghost Recon Phantoms; we go behind the scenes of Neighbors with Seth Rogen and Zac Efron; Shaun takes a look at the outer space game Galak-Z: The Dimensional; Jose and Ben review the stylish new game Child of Light; and f
May 2 – EP Daily – Full Show
Jose tracks down the animation director of Watch Dogs for a new look at the game's massive world; we go behind the scenes of the new comedy Walk of Shame; we catch up with the cast and crew behind the sci-fi TV series Metal Hurlant Chronicles; Vic and Marissa review the bear
The Making of Child of Light – Part 3
The third making-of video for Ubisoft's upcoming JRPG inspired downloadable game Child of Light explores the studio's approach to the game's fairy tale storytelling. In the video (above), creative director Patrick Plourde, writer Jeffrey Yohalem, and others discuss va
The Making of Child of Light – Part 2
In the second behind-the-scenes video of Ubisoft's upcoming JRPG-inspired Child of Light, composer Coeur de Pirate, audio designer Huge Bastien, and other devs discuss the game's music and sounds. "Coeur de Pirate brings that sense of intimacy," creative director Patr
April 7 – EP Daily – Full Show
Jose takes a look at the new characters, tracks, and gameplay features in Mario Kart 8; we go behind the scenes of Rio 2 with Anne Hathaway and Jesse Eisenberg; Jose gets his hands on the physics-based space survival game Eden Star; Vic and Marissa review Marvel's Captain Am
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Reviews on the Run
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